Ticket #25668

6
Type
Feature Request
Status
Open
Opened by
Views
127
Access
Public
Created
5/25/25 11:45 am 5/25/25 11:45 am

Better Maps Sorting

The current map categories are very lackluster and stuck in 2012 Minecraft. As someone who enjoys playing Minigames and experiences in Minecraft it is difficult to find certain types of games because the current categories are so broad.



If we look at Minecraft Realms categories they are very clearly defined. To go even further minecraftmaps.com has a good use of categories to find exactly what kind of map that you are looking for.



If I am looking for a map on PMC my only option is to chose the challenge/adventure tag. Every other tag relates to builds. A better system could be to first select if you want a build or map then further refine with the type of map/build you want.



Thanks for reading.

I might further refine my thoughts in the comments

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Plagiatus
05/26/2025 2:47 am
Level 59 : Grandmaster System
While I do agree that better categories are needed, I'd like to suggest an alternative to JohnGlacious suggestion:

Tags.

While Categories allow for broad categorization (and should definitely change on here), I don't think a lot of subcategories are the way to go, because a lot of maps can fall into multiple subcategories or genres. As such I'd like to propose a tag system, where the creator can select multiple (maybe max 5) tags that describe their map best. And then of course you should be able to search and filter these tags.

Tag ideas (not exhaustive): PvP, PvE, Boardgame, (remake of other) Game, CTM, Puzzle, Maze, Variety, RPG, Horror, Co-Op, Parkour, Educational, Seasonal, Maze, Unfair, Finding, Collection (of multiple games / stories / etc), Short, Long
2
Palaeos
05/26/2025 1:00 pm
He/Him • Level 62 : High Grandmaster Turtle Paladin
You can already type anything you want as a tag and search by them, a filter system would work no different than categories.
3
JohnGlacious
05/26/2025 8:44 pm
He/Him • Level 5 : Apprentice Explorer
Yeah it's the main reason I didn't think about including the tags system. We already have one and there's a large bounty of them. If searches were able to be determined by tags, it'd be amazing in some cases. But because anyone can add a tag, I can completely understand as to why they wouldn't be used for searches.

It's the reason why I wanted to introduce a category system. "Main" and "Sub" are just an example. I think having your main subjects then areas categorized by said subjects would help out moreso than if we did tags too.

If I ever had more time to explain, I would easily like to say more as to how it could work, such as how mapmakers could choose multiple subs.
3
JohnGlacious
05/25/2025 12:34 pm
He/Him • Level 5 : Apprentice Explorer
An idea like this would genuinely be great and make PMC a much better host for maps.

I do hope we, eventually, get better categorization. Seeing maps & minigames such in either "Challenge/Adventure", "Redstone", or "Other" limits the access people can get in finding them. I also think if it's a server-based map it should be in its own category.

Please note what I'm about to say is purely to give an idea. Not what I would want it to be 100%. I am also giving examples in each instance of what would be in each category if organized more properly.
I would love to see it changed to AN EXAMPLE of the following:
Main Categories
  • Journeys - builds that can be played through from a start to finish
  • Minigames - builds that are transformed into games that can be played over and over again
  • Inspiration - builds that are inspired by something or inspire people when looking at them
  • Server - builds from a Minecraft server. Usually have a link to said server where it's from

Sub Categories:
For Journeys:
  • Adventure - Builds that bring the player from the start of a campaign to the end of one. Usually have a predefined story alongside a fair bit of lore to discover. The story & gameplay is what carries them forward. EXAMPLES - Revengeance II, Detective Stories: Chapter 1, & Bendy and the Ink Machine: Moving Pictures
  • Parkour - Builds that require players to jump across platforms as their main point of progression. While there can be mechanics, a story, or other stuff mixed in, jumps are the main thing that pushes them forward. EXAMPLES - Border Line 2, Parkour Heaven, The Dropper
  • Maze - Builds that often compose themselves of twisting and turning corridors, forcing players to think about what path they want to go on. EXAMPLES - Maze Island 2, Find The Button - 27 Levels, The Complex
  • Open-World - Builds that are very loose in gameplay and story, often making exploration be the real focus of what they enjoy. EXAMPLES - Severscape, Mega Sky Grid, Mosslorn
  • CTMs / Complete The Monuments - A defined map genre that have a clear goal of completing a specific monument. These builds tend to be wondrous or mystical in how they're handled, but are all encompassed by completing the large structure. EXAMPLES - Diversity 3, Lumina Complex, The Good Old Days
For Minigames:For Inspiration:And finally, for Server.. you don't need to put any more categories into it. It being a server should already get people along and it would avoid a lot of it being mixed in with other maps.

As stated, this is purely noted to be an example. I don't expect it to be followed to a tee nor did I list all of the possibilities and genres that Minecraft maps have. There's so many out there like Puzzles, Horror, Experiences, Challenges, Boss Fights, etc. that it's impossible to get everything down in a simple list.

But it'd be cool to start seeing more categorization and improvement so that way it's easier to find what we want.

P.S. Please also separate Bedrock and Java maps.
3
SuperGaming
05/25/2025 12:17 pm
He/Him • Level 21 : Expert Architect Unicorn
Yeah, I agree. It's quite hard to place minigame maps. I put mine under complex and that doesn't really define what the experience will be like.
3

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