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    • Sun Fox from Isle Granchio
      Fox (Java) Mob Skin
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      26 1
      Ercerus's Avatar Ercerus 5/8/24 4:08
    • Adventure Maps by Ercerus
      Minecraft Collection
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      Ercerus 05/07/24 • posted 01/06/22
    • Add-ons for Sunny Goo Bloom
      Challenge / Adventure Map
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      Ercerus's Avatar Ercerus 5/5/24 4:00
    • Sunny Goo Bloom - Advenure Map
      Challenge / Adventure Map
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      Ercerus's Avatar Ercerus 5/5/24 4:00
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      May 3, 2024, 6:31 am to Public
      One of the things I'm implementing in this update asides from a full system rewrite is a new way to customize my datapacks!
      This is an idea I had back when we got 1.20.2, but it took me up until now to finally be able to implement it system-wide. I have to rewrite the system anyway, so might as well.
      (Note: by "system" here I mean all the packs I've made since 1.20 and am currently updating)
    • The Creeper's Code: The Ultimate Vanilla+ Datapack
      Minecraft 1.20 Extensive Data Pack
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      CreeperMagnet_'s Avatar CreeperMagnet_ 4/29/24 7:40 • posted 10/25/19 1:57
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      April 27, 2024, 9:39 pm to Public
      Yes, Version 20d1 (coming soon) will be designed for both 1.20.5 and 1.20.6, given the features we've seen in that release so far.
      It's exactly the same deal as it was in 1.20.4.
    • TreeCapitator
      Minecraft 1.13 - 1.20 Tool Data Pack
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      Hielke's Avatar Hielke 4/24/24 10:49 • posted 9/11/18 10:07
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      April 23, 2024, 11:15 pm to Public
      I'll be seeing "Where's 1.20.5" comments soon.
      When that comes, I'll save a link to this post as a response so I don't have to copy and paste the same post over and over again. Here goes:

      I manage 20 projects currently. Short version: It takes time. (Progress updates on Discord)
      Long version:
      My updates take time to complete as I properly go through each of them to see which features I'd need to improve to match the current version's meta, if there is any.
      I'm also using latest techniques available on the version I'm designing it for to make sure my packs are the best they can be on release, and it takes time to discover what these new techniques are.
      My datapack creator tool Scripter helps, but like any tool, it needs a person to be used to make stuff with.


      Bit of a long default response, but the recap is the same across all my releases.
      TheDiamondPlayables said 2024-04-23 23:20:20
      TheDiamondPlayables's Avatar
      Link to this post if you happen to see a "Where's 1.20.5" comment ahead of me. We'll make it a race!

      www.planetminecraft.com/member/thediamondplayables/wall/post/811517/
    • New in Town Official Aesthetic Structures Add-on Pack
      Minecraft 1.20 - 1.21 pre-release Extensive Data Pack
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      kanokarob's Avatar kanokarob 4/23/24 1:51 • posted 12/21/20 8:42
    • Dragonkind Evolved | End Battle Reborn
      Minecraft 1.20 - 1.21 pre-release Challenge Data Pack
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      kanokarob's Avatar kanokarob 4/23/24 1:50 • posted 12/21/23 6:06
    • New in Town | The Settler's Experience Data Pack
      Minecraft 1.20 - 1.21 pre-release Extensive Data Pack
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      kanokarob's Avatar kanokarob 4/23/24 1:49 • posted 6/23/20 9:35
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      April 21, 2024, 9:29 pm to Public
      A small comment on the massive changes 1.20.5 is bringing to the table and it's massive effects to datapacks and custom maps as a whole:

      I think the hardest thing with making the ideas I wanted to make happen into a datapack is that a lot of the times it's really really hard to do so efficiently, and some other times, Mojang would step in and mess with your stuff, and without the reach needed to overrule the thing they've irreversibly changed, you kinda just have to live with the storm.

      It's understandable if because of that or any other reason, creators would prefer mods over datapacks since they can do what they want on a version they choose to do it at (basically removing Mojang's effect on things, at least partially, if you've read some of my secret Patreon dev posts), and if they choose to do so, we should still support them for it, because at the end of all this, they've spent the hours that could've been spent in other ventures that'll most likely give them way more money, to make sure you get the best things possible, in the best way that they can.
      (Wait, I've been making datapacks for 5 years? Time flies, man.)

      As for me? I'll just live with the storm and do my best to make sure all my projects I've made in the 1.20x series get a proper update to 1.20.5. I personally find the storm to be a challenge, a problem that I'm slowly overcoming with Scripter - which, in a way, is like the hand-crafted ship I'd built to weather this storm.
      But also because I wanted to experience the latest stuff the game has to offer with the tweaks that I've personally made to enhance the game the way I find fun to play.

      But anyways, enough of that, the updates are coming.
      I'll leave update details on Discord if you wanted to check those out.
      TheDiamondPlayables said 2024-04-21 21:37:06
      TheDiamondPlayables's Avatar
      You honestly thought I was also moving to mods, don't ya?
      Reply to this one if you think I was about to say something like that at any point in the post.
      TheDiamondPlayables said 2024-04-21 21:34:16
      TheDiamondPlayables's Avatar
      I know that technically a datapack can stay at a given release too, but unlike mods, datapacks are more reliant on the tools that Mojang provides in each new release. So something I wanted to make back in 1.13 for example, can't really be made efficiently until way later on. It's kinda why I have a long list of old ideas. I just kept them all, even when I know it's not doable, so when it is, I can start messing with it.
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      April 20, 2024, 10:09 am to Public
      At some point I'll make it possible so everyone could quickly make packs with my custom datapack creator Scripter.
      I'm not confident with showing the tool as it is now, as it was only built to suit my weird style, so it likely won't help anyone as it is.
      But someday, when I have a lot more time to spend on datapack shenanigans, I'll work on a version that can be used by a more diverse set of people, and release it by then.

      Anywho, 1.20.5 is coming.
      Working on upgrading all my projects, more news in the Discord Server. See you soon!
    • Dungeon Now Loading 1% | The Labyrinth
      Minecraft 1.20 Adventure Data Pack
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      Hex -now loading-'s Avatar Hex -now loading- 4/18/24 6:48 • posted 9/23/20 2:11
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      April 11, 2024, 12:57 am to Public
      Gee, I wonder what's the average time on how long it would take for an Important bug to be fixed. I got this bug marked as Important in 1.20.4 when I realized that it broke a Villager Names feature in a way that can't really be worked around efficiently, even with the new stuff available in 1.20.5, and somehow it survived the full 1.20.5 snapshot cycle without even being noticed.

      Anywho, if you're wondering why the workaround still exists in Villager Names 1.20.5, this is why. I'll leave a note in the pack's Update Log by then as well.
      ScotsMiser said 2024-04-11 05:33:53
      ScotsMiser's Avatar
      My guess would be several years… [​that's using my definition of important bug which ignores all the "Misspelled name in credits" & "Fixed bad pixel in X model" padding…]
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      April 3, 2024, 10:40 pm to Public
      Time for a discussion: I think the Datapacks section in PlanetMinecraft field should be split into 2 categories: Datapacks and Modded Datapacks.
      • Modded Datapacks are datapacks designed to work for a particular mod or a modpack.
        (requires the mod/modpack's link in the download as well, kinda like required resource packs)
      • Datapacks are for packs designed for Vanilla Minecraft.
      I think that when datapacks are mentioned people mostly mean vanilla datapacks anyway, so that's why I think the term "Datapacks" should be for packs designed in Vanilla.
      Anyways, let me know what you think!
      TheDiamondPlayables replied to Silabear's comment below 2024-04-04 07:23:54
      TheDiamondPlayables's Avatar
      I don't really think another category would do in this case.

      Categories are often used to split up the different branches of the same big tree.
      But modded datapacks and vanilla datapacks are their own separate trees altogether - even though they are both trees (tree in this case being a datapack), they work on different environments which most of the time isn't compatible with eachother (a modded datapack might modify something vanilla itself doesn't have, for example), and hence can't be considered branches of the same tree.

      From an user experience point of view: If you're someone who has no idea about the technical things that can be done by vanilla datapacks, you'd assume modded datapacks and vanilla datapacks as one and the same (since they're both categorized as "datapacks" at first based on the site's current design), only to then install a modded datapack in vanilla and be confused about why it doesn't work, or vice versa.
      Silabear said 2024-04-04 05:35:41
      Silabear's Avatar
      Splitting it into two categories would be a bit much, instead we could theoretically add a checkbox for something like “Requires a mod” and they could filter out those that do.
      ScotsMiser said 2024-04-04 00:38:18
      ScotsMiser's Avatar
      I'm none too clear on the lines between texture packs / data packs / resource packs / mods so some clarification wight be a good place to start…

      Assuming I correctly understand what you mean, having at least a filter setting for those that require additional software (Optifine seems to be a commonly sited example) would make sense.
      Whether an entirely seperate subfora is needed is more debatable as there may be those who prefer having only one place through which to search.
      [​Which again brings up the issue of overlap between various sorts of game modifying 'things'.]


      Bye the bye, this probably shoud be filled as a suggestion ticket if you find any reasonable level of support…
      MistFaller said 2024-04-03 23:26:39
      MistFaller's Avatar
      I 100% agree
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      April 1, 2024, 10:27 pm to Public
      I hate planned obsolescence. Why intentionally make your products bad after a few years of use? Sure, you'd get more trades doing that, and more trades means more money, but it comes at a cost of screwing everyone over.

      PS: I said this because my new mouse broke after a year of use, and I had an older mouse that lasted for 5 years before this. I can see why some people would hoard old stuff in boxes and just use that - I mean I would if it means I don't have to waste valuable time in buying a new mouse every year.
      Dermugettum said 2024-04-07 04:02:10
      Dermugettum's Avatar
      Why? Because it's legal, unfortunately. Anyone who uses obsolescence to constantly wring money out of someone is a selfish crook at heart.
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      March 18, 2024, 12:00 am to Public
      Something silly for today: I wonder what Disney's Enchanted would look like if it's in live-action ...
    • TheDiamondPlayables's Avatar
      TheDiamondPlayables
      March 17, 2024, 12:15 am to Public
      You probably know that all my datapacks since 1.19 were made with Scripter 3.
      Which was like, 2 years ago. Man I feel old.
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